Greetings to everyone!
In recent times, so many games have appeared, but not everyone knows how and when this wonderful genre originated. Therefore, I want to tell how it all began and the day continues. I will touch the interval from the 80s to 2010, well, let’s start.
In the 80s there was an insufficient development of game systems. At that time, pixel graphics and melodies from a couple of notes dominated, and it was difficult to scare the player, but there were still attempts to scare the players. And the first game is Alien. Released in 1982 at Atari 2600, was something like Pac-Man only with Lieutenant Ripley in the title role. A year before the "strangers" in 1981, a game called Haunted House, On the same atari. In the game, we control the eyes of luminous in the dark, the players snooped down the maze, dodging the monsters. The roles of enemies were played by bats and spiders with frightened running eyes. It was rather a maze simulator, and in 1983 it was released The Texas Chainsaw Massacre. For the first time, the player was given the opportunity to feel like a villain. The task was simple: to kill as many people as possible. He could even chop off the main character’s head. Pixel pair. All this pixel miracle could not scare the player, so to speak, the first pancake lump.
The date of birth of the genre is 1989. At this time, developers from Dynamix, along with the publisher of Electronic Arts, released a game on the Commodore 64 Project Firestart, And the company Capcom and the TOHO film studio decided to make a paired project "Film-game". The studio shot a film, Capcom worked on the game at the same time – both projects came out at the same time and were called Sweet Home.. Project Firestart He told the story of the Prometheus ship, where scientists raised mutants, and the appearance of mutants was accompanied by loud frightening music, and the most striking moments showed a detailed art, according to special chords.
Sweet Home, And in the film and in the game, he was the story of five people who came to the old mansion of the deceased artist to photograph frescoes. Quite quickly they realized that the house is a trap arranged by the dead. In addition to frightening music, there were also scribbled scenes, for example, our heroes enter the mansion, discussing what they will do, and suddenly an earthquake and come to us by the hostess of the house and says that you do not get out of here. And yes, the plot in both games was explained using notes. Another game of those years isFriday The 13th (Friday 13th). She talks about the destruction of adolescents by a man in a hockey player mask Friday The 13th For NES, it turned out to be one of the primorders who really was able to scare (despite the archaic schedule and other technical restrictions). Periodically Jason appeared out of nowhere and attacked the gaping player. Surprise is another bright feature of the coming genre.
The image of the genre became Alone in the Dark, which appeared in 1992, everything in it was cool at that time: the atmosphere, plot and monsters. The developer said the studio that it was inspired by the works of Howard Lovecraft. The plot is simple. Edward Kernby, a red -haired private detective, suddenly gets an interesting task: go to a certain abandoned mansion and find out the circumstances of the suicide of its owner, Jeremy Hartwood. But suddenly the doors of the gloomy building slam off, and Edward is one. One of the most interesting features of Alone in the Dark is that it was possible to play not only for Kernby, but also for another character – Emily Hartwood (niece of the very late homeowner). Four years after the “one in the dark”, the Japanese connected to the festival of horror with their Resident Evil’Om and they did it. How did the ascent to heaven begin? Capcom invited designer Sinzdi Mikami to make a terrible quest. As Mikami himself later recalled: “Another Sweet Home”, but as he created, he turned into the first Resident Evil. It was that that the legendary Resident Evil appeared. A few years after Re, it comes out Silent Hill, he thought as a counterweight to re. SH compared with the resident he was in full 3D and could give out such cameras that the resident with his drawn backs and did not dream. Silent Hill characters much more resembled living people. And Silent Hill scared not with giant spiders and walking corpses, although there were also enough monsters there. This game clung primarily to the atmosphere of a foggy city.
For a moment we distract from the Japanese horror and talk to System Shock 2, it came out at one time, which also. It was made by Western studios: Irrational Games and Looking Glass Studios. It was the story of a soldier who woke up with amnesia after anbiosis and found himself on a captured rational alien biomass spaceship. There was almost always a feeling in this game when someone walks on your heels, watching you, but you cannot understand who it is.This game still has fans who produce patches with improved graphics and many others. It was a small digression.
Back to Japanese horror. In 2001, Tecmo did Fatal Frame. The game tells about the girl Miku Hinasaki, who goes to the Himuro mansion allegedly settled by ghosts to find her brother Mafui. Mafuu has already disappeared after visiting the mansion, where he was looking for his teacher Junsai Takamine. The game has a fairly interesting feature to kill the gives you need to photograph them and the whole game is involved on this.
And in 2003 came https://spins-heaven-casino.co.uk/ out Forbidden Siren, It was made by one of the authors of the first Silent Hill. designed by SCE Japan Studio and released Sony. The plot of the game is developing in the Japanese village of Hanuda, which is located on the riverbank. But once in the village there is something strange that the player has to know. Each of the characters to manage the player suffers from daze in memory, headaches and hallucinations. In addition, they do not know the places in which they appear. The film even released on this game.
Somewhere at first the 2000s, the outbreaks showed a large number of wonderful projects well, okay, let’s start. And yes, I will not talk about the continuation of any franchise games. Neither about the significant SH 2, nor about the cult of RE 4.
In 2001, he Clive Barker’s Undying. The action takes place in the fall of 1923. The main character, Irishman Patrick Galloway, was expelled many years ago from his native country for a crime that he actually did not commit. Over the past years, he managed to become famous as an expert on the occult sciences and a successful fighter with otherworldly phenomena.Once, having returned after a long absence home, he finds his letter awaiting there for six months. He writes to him the former commander of the First World War and the old friend of Jeremiah Kovenant, the owner of a large estate in Ireland. Jeremiah asks Patrick as soon as possible to come and help him, without going into details. Stephen King once called Clive Barker "The future of the horror genre". Unfortunately, Stephen King was wrong. Barker, even famous, did not become the new leader of the genre. A similar fate was expected by Clive Barker’s Undying. The game was praised by critics, but players did not buy.
The next game, one of the worst games made in the film is The Thing, published in 2002 and is a continuation of the film. We are captured by Captain John Blake. Unlike most games of a similar genre, the character’s abilities in this game are cut: Blake cannot jump or climb on any objects. There are two modes for fighting in the game: the usual mode from a third -person and aiming mode from the first person. Since the action of the game takes place in the Antarctic, low temperatures also affect the character. Long -term stay in the open space is fraught with the fact that Blake can freeze. In this game there is everything that can scare: the cool atmosphere of the Antarctic, cold, ice, I would not like to get there.
In 2004, the famous The Suffering. It is a third -person shooter and an interesting plot that tells of the main character named Tork, who was accused of brutal killing of his family – wife Carmen and two children. At the same time, he completely does not remember how he committed the murder and whether he committed at all. Despite the fact that he completely ceased to speak from the experienced shock, the court recognizes him as sane and sends the Abbot to prison. The action begins on the first evening upon the arrival of Tork in the Abbot. As soon as Tork finds himself in his cell, the abbot begins to shake underground shocks. Following this of all dark nooks, evil accumulated there begins to get out. Having got out of the camera, Tork is faced with hordes of various monsters, which, as he later finds out, are the embodiment of the prisoners that once former here … and not only them. A distinctive feature of the game is the transformation of Tork into a monster. In the mode of monster, our hero becomes very strong and crushes everything.
Although this is 3 part, but still I could not help but write it, t.To. it is really terrible and is considered the standard of the genre – this Doom 3.The game is a first -person shooter in the Survival Horror genre, developed by ID Software and published Activision in 2004. As in the plot of the first doom, the game is focused on a soldier who arrived on Mars and appointed as a guard. But this time, ID Software hired a professional fantasy writer Matthew Costello to write a script and help to create a tank for the whole game. ID focused on the retelling of history and the creation of a tense sense of horror. The events and atmosphere of the game are permeated by the spirit of James Cameron’s films “Aliens” and “Living Dead” by George Romero. What to say about her another good atmosphere, good shooter, pretty good graphics and much other and thanks for the hours of passage in this game.
The next game was created based on Lovecraft’s creativity. You probably already guessed what this game. Of course this Call of Cthulhu: Dark Corners of the Earth. The game saw the light in 2005. Fear is pumped up by the local atmosphere: sounds, texture of premises, people and their conversations. The feeling of participation in the events and the effect of the presence are “excellent” due to the complete absence of any interface on the game screen: neither stripes of life, nor the number of cartridges or weapons, nor sight. I can say about the plot like this: we play for the detective Jack Walters. He receives the task of finding out the circumstances of the robbery of the store in the old port city of Innsmaut. And then it rushed ..
LLC … The next representative is F.E.A.R, which came out in 2005. The game is decorated as a shooter with horror elements. F.E.A.R. (First Encounter Assault Recon) is a secret unit introduced into the US Armed Forces in 2002 to combat paranormal threats. The main character is the new employee of this unit, the Pointman caused for conducting his first combat mission. The plot in the game to the very end is confused. The main antagonists of the game are Picston Vettel and Alma. This is a wonderful game that has become one of the best in its genre.
The next game that I am very afraid of is PENUMBRA: overTure. Horror-explosion, grown, from a wonderful techno-dememo. The kit has an excellent atmosphere, pleasant graphics and, in fact, an exciting gameplay. The plot begins with how a friend of the thirty -year -old physicist Philip Lafresk comes a letter by e -mail, in which Philip explains to him what happened to him and begs to finish what he began. All subsequent events of the game are a flashback that Philip tells his friend in e-mail. Philip after the death of his mother receives a mysterious letter from his father, who had long left the family and by that time was considered dead. The letter brings Philip to distant Greenland. Despite the strong cold, the hero finds the entrance to an abandoned mine, which was mentioned in his father’s letter. And the most interesting begins there.The game has a cool chip with control: the movement of objects in the game is not made by a simple mouse click, which would be typical for most games, but also by the movement of the pointer in a certain direction
The next game developed by Monolith Productions and published in 2005 is Condemned: Criminal Origins. In Condemned: Criminal Origins, a big emphasis falls on hand -to -hand combat, from the gas key and the mannequin’s hands to axes and a sledgehammer. Most of the battles consist in evading and blocking enemy strikes and striking with their weapons. And with the weapon there will be an agent of the FBI department to investigate serial murders, Ethan Thomas, arrives at the place of murder. Examines the corpse and understands that the killer is nearby, and we begin to look for him. This is probably one of the games, for which I respect the development of a monolith.
This game is the most terrible in a few years, of course it is Amnesia: The Dark Descent. Atmosphere, plot, music everything is cool. The plot "Amnesia: the ghost of the past" tells of the misadventures of the protagonist named Daniel. What happened and how he fell into the walls of the dark and gloomy castle, he does not know, his memories are erased by someone’s terrible hand. He knows only one thing that has explored all the angles of the medieval citadel, the memory will return to him and there will be a way out. But is it destined to happen? After all, filled with halted corridors hide not only an unsightly environment, but also something more dangerous and terrible that moves along them, which is looking for a sacrifice that lives with our fears. Management is the same as in Penumble.
The last game is Dead Space -This is an action, driven into the framework of science fiction history, flavored with elements of classic "horror". We act as engineer Isaac Clark (seconded to the Ishimura ship, with whom the connection was suddenly lost. Upon arrival at the place, Isaac discovers that most of the crew is dead, and the survivors were infected with a mysterious alien virus that turned them into monsters. Isaac has to pass fire, water and copper pipes in order to survive in all this hell. In general, there is nothing more to say about this game.
P.S. Thank you for your attention!
Help in writing an article:
Wikipedia and Liki magazine




Deja una respuesta