The History of The Elder Scrolls – Princes Daedra

Tamriel – “Box of Dawn” translated from Aldmeris, or “Taazokaan” in the Dragon language is a continent on which all the events of The Elder Scrolls games took place, this is a house of many races and many conflicts. Tamriel has seen a lot of travelers. You investigated it in your own way, but want to learn more about its history? What to get to her essence, you should start from the very beginning ..

In order to fully understand what is happening on Tamriel, you should study the most important individuals of Tamriel. Those that affect the daily life of mortal.

As you know, Tamriel was not created by itself, it was created by divine creatures. It was AEDER who sacrificed themselves for the creation of both Tamriel and the entire Mundus, gave part of their power in order to become the bones of Nirn. On the other hand, there are creatures who did not want to create a mortal life. The elves gave them the name "Daedra", which translates as "not our ancestors".

The affairs of people and measures have always intervened, and it was Daedra. Daedra is supernatural creatures that are in terms of being, known as "Oblivion". Daedra is often harmful in terms of the mundus and cause all chaos on it.

Daedra can be divided into two types. On the one hand, there are lower daddra. These Daedra can be called skilled magicians, or sent by the Daedric Princes themselves.

Daedric princes, on the other hand, are the most powerful daddra, and even revered some in Tamriel as gods, especially among the dark elves, society, culture and even the form of which were created under the influence of these mysterious creatures.

Corresponding to their mystery, the Daedric princes have no sex. Let all of them be called “princes”, these creatures can change their form of their own free will, with the help of which they often fool their heads with mortals.

What makes measures and people be afraid of Daedric princes so much is the lack of the concepts of “good” and “evil” they have. There are 17 Daedric princes, known in Tamriel, and almost all of them apparently see fun in the fact that it was used to use mortals as their own toys. Those who dealt with Daedra talk about a sense of “supervision”, as if someone turned over the stone and was in surprise watching the life of beetles living in mud.

How much the Daedric princes like to study mortals, they like to study them so. Throughout the history of Tamriel, there were many those who came across these supernatural creatures, and those who managed to survive with many stories and with many artifacts after.

Azura – Queen of dawn and sunset, mother of roses and queen of the night sky. Azura appears in a female image. Its sphere is dusk and dawn, magic hidden in the world of dusk.

The plan of Azu Oblivion is a lunar shadow where she lives in a palace of roses. Legend says that the kingdom of Azura is dazzlingly beautiful and bright, where there are waterfalls, trees and a silver city. Azuru is often distinguished among Daedra, and all because she is one of the few princes whose deaths are called "good". It is said that with her deeds, Azura showed her concern for the well -being of mortals, while most princes see mortals as pawns.

The Daedric artifact granted to Azura is the most faithful – this is a stone of souls that will never run out. Azura star can absorb countless souls, which makes it a very popular relic for different magicians and killers.

Boatia – Prince of conspiracies, deceiver of peoples, queen of shadows and the goddess of destruction. Boetia is depicted as a man and a woman. Her sphere is associated with fraud, conspiracies, secret murders, attempts, betrayal and overthrow of power.

The Kingdom of Boetia is the world of Oblivion, which it itself rules. This dark world is filled with a peasant sky, volcanic islands and seas from lava.

Among the scientists, Bohatia is known as “evil”, in the universal sense. She often uses her minions for all kinds of fun. This Daedric Prince is a master in death and destruction, and a lot of mortals suffered precisely because of its processes. The dark elves look at Boetia differently, but it will still be told. There are not one, but as many as three Daedric artifacts associated with this Daedric Prince of Deception. Ebonite armor, fear of fear and gold brand. Each in its own way is mighty, Boetia artifact falls into the hands of mortals at the key points of history. Like their master, they crave change.

Clavicus Vile – Daedric prince of power, witchcraft, desires and proposals. Clavicus Vile is portrayed as a small cheerful guy with horns growing from his forehead, and near him there is always his companion Barbas – most often depicted as a dog.

The plan of the Clavicus, which does not bear the name, looks like a calm rural area populated by deadly yellings of Daedra. When he, Clabus Vile, falls into the world of Mundus, he is looking for those who want to acquire something, or gives it to those who called him. It can be assumed that he is a “good guy”, nevertheless, he is known to take away what he gave the calling, giving them more than they asked. The mind of Daedry is unknowable for mortals, and they can only assume why and for what reason it acts so and not otherwise. He is just one of those princes of Daedra who sees in mortal fun.

The mask of the Wilela Clavicus is https://slottio-kasino.org/bonus/ a helmet that makes the owner popular, wherever he is. But there is a catch. Like other artifacts, this one is also under the control of the prince, and he can take her back to Oblivion at any time.

Hermus Mora – Keeper of the secret and knowledgeable unknown. Hermus Mora is a Daedric prince whose sphere is the ebbs of fate, the past and future. Unlike other princes, Hermus Mora does not take a humanoid form. Instead, he appears in the image of a creature with tentacles, claws and an all -seeing eye.

Endless library of forbidden knowledge, Apocrypha is a plan of Oblivion Hermius Mora. Books that are intertwined there in black covers without names, and the library is filled with ghosts with a damned thirst for knowledge that they cannot satisfy.

Black books are Daedric artifacts created by the Daedric Prince of Fate and Knowledge. Each book contains a piece of forbidden knowledge. After reading the Black Book of Hermius Mora, you will leave your earthly body and move from the mundus to apocry. Most of the mortals went crazy from this process, but those who successfully overcome this path were rewarded with powerful knowledge.

Hirsin -The patron of the hunt and the father. Hirsin – Daedra, whose sphere – hunting, sports, great games, chase. It is usually portrayed as a man with a spear in one hand and the head of the beast in the other.

He is responsible for creating a disease that turns mortals into monsters. He is the father of all werewolves who hunt at night and hide during the day. Those who have visited Plane Hirsin Oblivion, hunting grounds describe it as a kingdom of dense forest and open plains. If you heard Hirsin’s horn there, be careful. This means that Hirsin arrived there with his werewolves.

Hirsin has several artifacts, but the most remarkable is the Skacher’s Ski, which he gives only the greatest hunters.

Dzhiggalag – Daedric Prince of Order. He, according to rumors, is one of the most powerful princes of Daedra, because he knows every detail of the world, and all the actions that have ever had to be or will be. He also sees the concept of "individuality" – as an illusion.

And the time has come when the jiggalag became so powerful that the other Daedric prince began to be afraid of him, which is extremely amazing. They poisoned a jiggalag with the cruel way. They turned him into illogical, crazy, and incredibly crazy. Since then, jiggalag has been known as the Daedric Prince of Madness – Sheogorat.

Sheogorat – His methods are irrelevant, motives are unknowable. The Daedric Prince of Madness. His kingdom is trembling islands, as known as a madhouse. This is a place of light and darkness, multi -colored insects and dull landscapes. Those who, by coincidence, came here sooner or later become the same as Sheogorat – crazy.

And only the champion was able to find out the side of the side of Sheogorata, which is carefully hidden. At the end of each era, Sheogorat turns back into a jiggalag, and as a jiggalag, he restores order in the kingdom of madness. But after, he still turns back into Sheogorata, who will again spread his madness. The champion ended this cycle by defeating a jiggagala in battle, thereby separating the prince of order from Sheogorat.

Sheogorata, the most famous artifact, fell into the hands of mortals – is Vabbadzek. The sadly known staff, vabbagzek can turn the creature into something completely different. It acts like Sheogorat – unpredictably.

Malakat – Guardian of oaths and bloody curses. Malakat is a Daedric prince whose sphere is the protection of the rejected and exiled. It is perceived barely like a heretic, among other Daedric princes. His legendary weapons, whip, cursed and move any dadra that will touch him back to Oblivion. The history of Malakata is long, and makes scientists argue. It is widely believed that Malakat was created when Boetia absorbed the spirit of Trinimak – the ancestor of the altmers. The remains of Trinimaka later turned into a Daedric prince Malakat. And this led to the birth of Orsimers, which is why the orcs worship the malakat to this day. Malakata is attributed to the “good” princes of Daedra, at least among the orcs who honor him with honor.

Merunes Dagon. Its sphere is the destruction, change, revolution, energy and ambition. Merunes Dagon is an enemy of all mortal races, and he even tried to seize their place of residence, Nern, several times. It differs from other Daedric princes in that he believes that the whole Oblivion belongs to him.

His own plan is known as dead lands. And as the name says, there are continuous marsh wastelands stuffed with islands, as well as the seas of lava, as if it were a plan of Boetia.

During an event known as the Oblivion crisis, the followers of Dagon, mythical dawn, tried to unite the meter lands and Tamriel into one world. And they would have gotten away with everything if the hero of the quatch did not become in their way. And, as before, Merunes Dagon was again expelled back to Oblivion, Akatosh personally.

Dagon is attributed to two artifacts in the mundus. The first artifact is the most powerful weapon, because it led to the events of the Oblivion crisis. A book, the name of which Mr. Zarks. The second artifact is known as the razor of Merunes, a deadly dagger that can instantly destroy any creature.

Mephal – Weaved web, spider and embodied in Vivek. Mephal is a Daedric prince, whose mortal sphere is unknown. Judging by her nicknames, Mephal appears both in male and female guise, depending on who she wants to lure. Mephal sees the affairs of mortals as a web, pull for one thread and everything will turn off. Like other princes, she plays with great pleasure with a mundus for her own entertainment. Her world is still a mystery.

Methala artifact, an ebonite blade – this is a really dark and deadly weapon, like its mistress. Each time the ebonite blade affects the enemy, some of the damage inflicted by the owner by force.

Mephalus is also considered somehow related to the dark brotherhood, but this is a very long and separate story.

Meridia – Prince of life, and lady of endless energy. Meridia is a Daedric prince, about whom we know only that it is associated with the energy of living beings. She also hates all of her guts and rewards everyone who will exterminate her. Because of what most residents of Tamriel attribute her to the "good" Daedra. If this, again, can generally say about Daedra.

Meridia artifact, the ring of every lobe, became known when he was in the hands of the infamous robber, who used his power of invisibility in order to become the most successful robber in the history of Elsweir. That among everyone sounds very respectful.

Another artifact of meridia, not just called the radiance of dawn, the scourge of undead. The power of meridia feeds the blade, releasing explosions of energy that burn any undead that they hurt.
Molag Ball – King of violence and a pacifier of souls. Molag Ball is a Daedric prince whose sphere is dominance and enslavement of mortals. Its main goal is to enslave the souls of mortals, and thus sow discord and enmity into their world. One legend claims that Molag Ball created the first vampire when he raped the Nedskaya virgin, which was why the name “Father of the Vampires” received the name.

The plan of the prayer of the ball in Oblivion is a cold harbor. The book "Gate of Oblivion" states that his plan is a copy of Nirn in which there is even an imperial palace, but everything is destroyed there. The earth is like, the sky is on fire, and the air is frosty.

Bulava Molag Bala – the embodiment of its owner. She sucks magical power from the victim and gives it to its owner. It is also sometimes called "Bulav Vampire".

Molag Ball tried to bring his plan to the kingdom of Mundus in the second era. Like Merunes Dagon with his gates of Oblivion, Molag Ball used his dark anchors in order to unite Tamriel and Oblivion into one whole. Fortunately for living creatures, he failed in his endeavor, but one way or another he was not destroyed and still alive.

Namira – the spirit of Daedra, and the lady of ugliness. Namira – the Daedric Prince, whose sphere is ancient darkness. It is associated with disgusting creatures – spiders, slugs, insects and even poor. It is also worth saying that Namira is attributed to what it eliminates the poor from various diseases and ailments. Namira artifact is a accurately named ring of Namira, whose owner eats dead, grows stronger with each corpse eaten.

NOCTURNAL – Mistress of the night, lord of shadows. Unknowable, daughter of dusk, lord of secrets and holy suspicions. Noktyurnal is known by many names, but it has only one area – night and darkness. Noktyurnal revered and employees are mainly those who act in the night: thieves and spies. Although the nocturnal has perhaps the largest number of followers among the princes of Daedra, there is still no organized cult. There are a pair of individuals who call themselves priests by Noktyurnal, but the lord of the shadows simply ignores them. It can be concluded that the Noktyurnal does not care very much about who worships her and how.

Eternal-this is the mystical kingdom of the Noktyurnal, which is somehow connected with the "luck" that thieves love so much. It is also little known about eternal, as well as about his mistress.

The hostess of the night has two artifacts known to mortals that improve the skills of the owner. The most infamous artifact is an enchanted hood that completely hides the owner from the eyes of mortals. The magic of the hood is so strong that wearing becomes like an invisible. Close friends and even family will not even remember even the name of the owner.

The second artifact endows the opening of the opening of any door, both ordinary and magical. The skeletal key visited many hands, and its influence on the history of Tamriel is undeniable.
Periite – Many known as the overseer. His sphere is a restoring order in the lower layers of Oblivion. It is quite strange that the periace is portrayed in the form of a dragon, because it is considered the weakest of the princes of Daedra. Although it is also strange to call the Daedriyan prince. Indirectly, periyte, influenced the lives of almost all mortal residents of Nirn. He is also the lord of the plague, the cause of many diseases and diseases. He is listed to such princes as Merunes Dagon and Molag Ball, as a truly “evil” dadra.

Periyte artifact is a shield, a spell destroyer that has the ability to repel or absorb magical attacks. \
Sangvin – Sangvin, Daedric Prince of Debauchery. The inhabitants of Tamriel believe that he owns the dark nature of mortals, such as lust, sin, gluttony, greed. The joker by nature, the sanguine prefers to spoil life to people by temptation and humiliation.

Sanguine plan is thousands of worlds of Oblivion, which he rules as he wants. These worlds are filled with pleasure, but more about them is unknown. Usually, after the fulfillment of some strange task of Sanguine, he gives his champion an artifact. Rosa Sanguine is the most powerful call of a call that can call for a Dremor that will help the owner in a fight. But, like bouts of passion, the rose is temporary. Every time a rose is used – it fades and loses its strength. And at this time, somewhere in Oblivion a new rose is growing and waiting for a new owner.

Vernina – The Daedric Prince, whose sphere is the kingdom of dreams and nightmares from which evil entities come to the world of mortals. It is often called "demonic" Daedra, and not just like that. The Verminas plan in Oblivion is called Kvagmir, and those unfortunate who saw him briefly describe it as a sphere where nightmares are born, reality changes every few minutes, and becomes more terrifying.

"Skull of damage" is a vermina artifact. This is a staff of dark magic, creating a mirror reflection of who is used on. This "image" then attacks the victim. But this is not the worst that he can do. Legend says that the staff has its own mind, and feeds on the memories of those around it.

The Daedric princes greatly affect Tamriel, and they realize it or not, they influenced the whole life and history, but where there is night, there is a day where there is there, there is light ..

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