Greetings. Last time we talked about the second and most famous game in the series. The game, which became the face of the entire series. However, according to the incorrect peak part of the series, the game was the game that we will talk about today. Mother 3 . The most unique game in the series. A game that was not afraid to show the gloomy aspects of life and part -time, it is she who shows the player value, this very life, showing him its fragility.
Development
Mother 64/Earthbound 64 – a game that was
The development of the third part began almost immediately after the release of the second part in Japan. Initially, it was supposed to be released on the same console, Superfamicom, using a dismissive graphics, like the Donkey Kong Country . Prior to this, Siegesato Own in an interview with Famitsu Weekly, dated June 19, 1992, said that the game would be released on CD Addon for SNES.
However, due to the Nintendo 64 of the Simple Release (hereinafter N64), the project quickly switched to a new platform. Along with this, it was decided to transfer the game to a three -dimensional plane, discarding the idea of a two -dimensional game based on unfursy springs. To this decision, the sigesato of the results promoted a successful transition in the 3D series of Mario, with the release of Super Mario 64 .
The first difficulties
The development of the game has not set from the very beginning. After all, it was planned to release the game not on a simple N64, but on CD Addon for it. Only in 1998, the game switched to a regular cartridge, because the release of the addon dragged on because of which financial success was questioned .
The team also experienced great difficulties due to the transition to 3D. After all, before the team worked only on two -dimensional games. The team had to spend resources for retraining and even so Hal Lab had to allocate developers who worked on Pokemon Stadium for the game . Satoror Ivat himself, talked about the development of Mother 64 The following:
Any normal project has a trial period when you make a trial product and get a green light based on the reaction. But Mother 3 was special in the sense that we missed the trial period and immediately moved to the production of the game. Without this test period, all that we had was the experience and achievements gained when creating Mother 2, without an advantage, start with a team of people who worked on Mother 2.
Satoror Ivat.
In 1999, the game received a subtitle “The Fall of the Pig King”. In the same year, the game was brought to the Nintendo Space World exhibition, where the players saw the game live, and the journalists were able to even play it. Later, many of them praised the game in particular for graphics, soundtrack and management.
The release of the game was marked on March 22, 2000, but closer to the release date, the game was postponed for an unknown time. Due to the too large number of transfers and insufficient readiness of the project, the game was canceled. This was announced by the Sigesato of the End, on August 21, 2000, on his website.
The only official trailer that has survived to this day.
Mother 3 – A game that is.
After that, the project was abandoned in a distant box. However, after a short time, in 2003 the development of the game was restarted. It was decided to continue the traditions of the series and make a two -dimensional game with sprites.
This time, Nobuyuki Inoue, https://megaways-casino.uk/bonus/ Siemesato, participated only as a screenwriter as a screenwriter.
Fans tried for many years to find out the reason why Mother 3 did not go beyond Japan. Even now, this question is still hanging in the air, remaining unanswered.
On E3 2014, one fan was able to ask this question to the president of the American unit of companies. Reginald FISEME, in the commoneria just Reggie. He answered this question like this:
I love Earthbound, but, fortunately for me, this is a solution in which I do not participate.
Reggie
This moment was a meme among fans and even beyond. There is even a parody at this moment, in the series "Robotsyp"
Gameplay
As mentioned from above, for the first time the game designer of the game was not Sigesato Ita, but another person – Nobuyuki Inoue. Perhaps this is precisely the fact that gameplain this game is very different from other parts of the series.
The game is also divided into two components – the study of the world and the battle. In both components, the game did not become a revelation, but rather a regular evolution.
The mechanics of the phone and the ATM combined. Now in order to persist and control the currency, you have to go to the frogs. The functions of the ATM and Sevpont threw them to them.
The world map is not given at the very beginning as in the first part, and it does not work only once per game as in the second. Now we have to collect one thing for each location, the good can do without them, locations are not insurmountable labyrinths. Do not worry, they do not take a place in the inventory, a special, hidden inventory has been allocated for them.
The game returned to the game, which was absent in the second part, but was in the first. This greatly accelerated the journey through locations and made it possible to avoid unwanted battles. In the second part, the enemy was almost always faster than the player, because of which he had to accept the battle.
Since we moved to the battles, then, probably the biggest innovation in the gameplay, this is a fighting to the fighting Combo system. Now during the battle, you will have to press the impact button, falling under the rhythm of the Saudtrek. Each blow that hit the bit will strike an additional blow and allow the Combo, up to sixteen times.
However, the most powerful, there will be the first 2-4 strokes. This is done so that the player does not depend on this system.
Soundtrack
Composers of past parts, Hirokazu Tanaku and Keiti Suzuki could not write a soundtrack for a third part due to employment over other projects. Therefore, this time the composer was a full-time specialist from Hal-Lab, hego sakai.
As a result, not a single track from the past parts has returned. Unless the track 16 Melodies is a kind of rethinking of the Eight Melodies track from the second part. The full soundtrack of the game consists of two hundred and fifty (!) tracks. The second was one hundred and sixteen tracks, and in the first forty.
The story of the game.
Last time, this segment was criticized, so I decided to change it a little. This will be more about how the plot was written and what was inspired by, and from the game itself there will be only a prologue and a description of the main structure of stories.
The source
For the first time in the series, the story of the game is not an original scenario, the authorship of the sigesato of the results, but rather adapting someone else’s stories.
This story is the Trilogy Books Trilogy for AGOTA CRISTOFF authorship. If in general words to describe the ties, then these books tell about how the brothers, Klaus and Lucas, together with his mother, is trying to run away to the Gulf of the country in order to avoid the horrors and fears of the war. However, they still overtake them.
The structure of the plot.
The plot of the game is divided into chapters. The game has 8 chapters and the prologue of the game. In the first three, we will have different protoganists, and in the prologue and other chapters we will play for the main protagonist of the game.
The chapters are uneven, some can go very quickly, and some occupy almost a third of the game. Locations in chapters can be repeated, but there will be no one hundred percent repetition.
Preface
The actions of the game unfold on the islands nowhere. It is neuse how much time has passed after the events of Earthbound and in general that universe. The world and peace on these islands are violated by the army of pigmas, which invades these islands and establish the dictatorship of the King of Pomping.
The game opens from Lucas when his family is visiting in the log house of Grandfather Alec to the north of the village of Tazmil. Klaus, the eldest of the brothers, wakes Lucas, so that he plays from the Drago who came to visit. During the game, they are interrupted by a cricket crime, which calls Lucas and Claus to the duel. Here we are taught the combat system of the game.
After that, the mother of the twins Hinava calls to dine with an omelet. Later, Hinava sends his husband Flint a message using a mail pigeon that they will go home late in the evening.
So the adventure called Mother 3 begins. . This story is largely Gloomy and heavy, In the course of it there will be losses and sorrows, the Lucas family and the inhabitants of the village of Tazmilia to feel the cruelty of newly arrived enemies.
However, at the same time, this story about Nadezhda, About what, no matter how bad you have, you must continue your struggle. The fact that difficulties temper us, making a player and a hero stronger. The power to allow Lucas and his friends to protect himself, his family and his village, thereby freeing from the evil of the Pigomas brought by the army.




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